Modern 2D LightRays
Modern 2D LightRays

Overview

Create polished animated 2D light rays, god rays and atmospheric beams directly in the Unity Inspector.

Unity 2021.3 → 6.7+URP 2DPixel ArtLight2D

Fast authoring

Create a ray, choose a look, shape it in Scene View and adjust only the controls that matter.

Flexible shapes

Use a manual quad, SpriteRenderer silhouette or Collider2D polygon as the emitter.

2D lighting integration

Optionally create a matching URP Freeform Light2D and sync its appearance.

Atmosphere

Add smooth dust motes or use the original directional particle modes.

What the asset is for

Modern 2D LightRays is an authoring tool for animated god rays, window beams, soft shafts, dark stylized rays, pixel-art lighting and atmospheric effects in URP 2D scenes. The main workflow stays component-first: add Light Rays 2D, shape it, choose a visual style, then optionally add Light2D and particles.

Platformer exampleIsometric example

Core features

FeatureUse it for
Quick LooksApply ready-made ray, gradient and motion styles without changing your authored shape.
Blend ModesBright, dark, inverted and stylized lighting treatments.
Pixel ArtStable quantized rays with controlled resolution, opacity levels and animation rate.
Emitter ShapesManual Scene View editing, SpriteRenderer silhouettes and Collider2D shapes.
Particles & DustSoft dust motes or the original Surface, Surface Climbing, Top Falling and Bottom Climbing modes.
Light2DCreate a matching Freeform Light2D on the same perimeter.
GroupsControl related rays by hierarchy.
Global ControllerDrive intensity, tint and animation speed across the scene.
Runtime APIChange common settings from gameplay, cutscenes or day/night systems.
Recommended first read: open Getting Started, then use the Workflow Tutorials for common setups.