Emitters & Shape
Choose the right source shape and keep rays easy to author in Scene View.
Manual Quad
The Manual Quad is the default and most flexible emitter. Open Edit Quad Vertices and drag the four Scene View handles. The quad can become a trapezoid or slanted beam, but the handles stop before it degenerates into an invalid triangle.
Shape presets
| Rectangle | Even-width beam. |
| Sunbeam | Wide base with narrower source. |
| Fan | Expands outward from a narrow opening. |
| Slanted | Angled beam for side lighting. |
Sprite emitter
Assign a SpriteRenderer and the ray mesh follows the sprite's tight mesh. The source SpriteRenderer is not disabled or modified.
Collider emitter
PolygonCollider2D uses its first path, BoxCollider2D uses its exact box, and other Collider2D types use their bounds. Enable Auto Refresh when the source transform or collider changes.
Light2D perimeter
When Matching Light2D is enabled, the Freeform light follows the same emitter perimeter. Sprite emitters use a convex perimeter suitable for Light2D.