Modern 2D LightRays
Runtime API
Control the most useful ray settings from gameplay, cutscenes and environment systems.
Unity 2021.3 → 6.7+URP 2DPixel ArtLight2D
Common controls
using LightRays2D;
using UnityEngine;
public class RayExample : MonoBehaviour
{
public LightRays2D.LightRays2D ray;
public void EnterNightMode()
{
ray.SetIntensity(0.45f);
ray.SetColor(new Color(0.55f, 0.72f, 1f));
ray.SetBlendMode(BlendingMode.screen);
}
}
Pixel art
ray.SetPixelArt(true, 64);
Emitters
ray.SetEmitter(windowSpriteRenderer);
ray.SetEmitter(windowCollider);
ray.UseManualEmitter();
Dust and particles
ray.SetDustMotes(true);
ray.SetDustMotes(false);
Matching Light2D
ray.SetLight2DEnabled(true);
ray.SetLight2DIntensityMultiplier(1.2f);
ray.SetLight2DColorSync(true, Color.white);
ray.SetLight2DShadows(true, 0.6f);
Preset libraries
ray.ApplyPreset(LightRaysPreset.WarmWindow);
ray.ApplyGradientPreset(LightRaysGradientPreset.Moonlight);
ray.ApplyNoisePreset(LightRaysNoisePreset.Wispy);
Global control
LightRaysGlobalController.SetGlobalIntensity(0.8f);
LightRaysGlobalController.SetGlobalTint(new Color(1f, 0.85f, 0.7f));
LightRaysGlobalController.SetGlobalAnimationSpeed(0.6f);
The runtime API focuses on common gameplay controls. Advanced ray-layer values are intended to be authored in the Inspector.