Modern 2D LightRays
Modern 2D LightRays

Inspector Reference

A concise reference for every user-facing section in the Light Rays 2D Inspector.

Unity 2021.3 → 6.7+URP 2DPixel ArtLight2D

Quick Looks

Three independent preset libraries are available: Look, Gradient and Motion. Applying them does not change Manual Quad vertices.

Rendering

ControlPurpose
Blend ModeChanges how the ray combines with the scene.
IntensityMain opacity/strength of the ray.
Sorting Layer / OrderControls draw order relative to sprites and other transparent objects.

Emitter Shape

Choose Manual Quad, Sprite or Collider. Manual Quad exposes Shape Preset and optional per-vertex editing.

Pattern & Pixel Art

Scrolling TextureUses a supplied ray texture instead of the procedural wave pattern.
WavinessAdds temporal irregularity to procedural rays.
Pixel ArtQuantizes the effect into stable pixel cells.
ResolutionNumber of vertical pixel cells used by the effect.
Opacity LevelsNumber of visible alpha steps.
Animation FPSSteps animation time for a deliberate pixel-art cadence.

Color

Use four corner colors for simple control, or enable Custom Gradients for authored two-axis color variation.

Particles & Dust

Enable Particles, select the mode, then set density, size, speed, lifetime, color and movement variation. Original particle modes keep their sprite and shape controls.

Matching URP Light2D

Create Matching Light2D creates a Freeform Light2D on the ray perimeter. Sync Appearance is optional, so older authored Light2D color/intensity settings are not overwritten automatically.

Advanced

Controls individual procedural ray layers, directional falloff and harder ray edges. Start with Quick Looks and only use Advanced when you need a custom pattern.