Modern 2D LightRays
Modern 2D LightRays

Particles & Dust

Use smooth dust motes or the original directional particle workflows.

Unity 2021.3 → 6.7+URP 2DPixel ArtLight2D

Dust Motes

Dust Motes is the smooth atmospheric mode. It emits softly fading particles across the actual ray mesh and is intended for window light, caves, shafts and interior ambience.

Editor preview: enabled particle systems animate continuously in the Scene view without entering Play Mode. Their generated child is a saved nested prefab instance and is removed automatically when particles are disabled.
Bloom: Particle HDR Color is applied in the particle shader, so RGB values above 1 reach the HDR framebuffer instead of relying on vertex color intensity. Raise the HDR color intensity and enable Bloom in your URP Volume for glowing motes.
SettingStarting range
Density0.7–1.3
Size0.2–0.4
Speed0.3–0.7
Lifetime5–8 seconds
Movement Variation0.15–0.35

Original particle modes

ModeBehavior
SurfaceEmits particles across the ray surface.
Surface ClimbingUses the original climbing surface prefab behavior.
Top FallingEmits from a strip near the top of the ray and falls.
Bottom ClimbingEmits from a strip near the bottom and rises.

The original modes retain Particle Sprite, Lifetime, Width/Offset or Surface Margin controls and continue to use the included particle prefabs.

Sorting

Dust Motes automatically render just above their parent ray. Original particle prefabs keep their authored renderer behavior.

If particles do not appear: confirm Enable Particles is checked, Density is above zero, the ray mesh has visible area and the particle color alpha is not zero.